Status Effects are the special perks, ailments, or buffs in NieR Replicant that are found in Words, which are spell or sigil bindings that are added to either Weapons, Sealed Verse Magic, or Martial Arts In NieR Replicant,
Words are also specific buffs to objects in the game, but in addition to the basic set of 12 abilities that affect NieR's stats, there are also a set of Status Effects found in some of the rare and high-level words.
Up to two words can be equipped onto each object at a time, but they are endlessly reusable for multiple weapons at a time.
Only one status effect affects NieR, which is Poison. Some Shades attack with poison which can be countered with an item called Antidotal Weed.
How are Status Effects used?
- Status effects are fixed into certain words that first have to be found
- The Word must then be bound to either a weapon, magic, or martial art
- The effect is immediately implemented during combat only when using the selected weapon, magic, or martial art
- Even if a status effect is equipped, they only have a chance of occurring during combat
- The word, Hoduloth, is word that when stacked with another word with a Status Effect, gives the Effect a level 9 power
(for example: Hoduloth + Ashures bound to any weapon/magic/martial art, will give the poison a level 9 effect)
Status Effects
Poison
When affected by poison, HP continues to decrease until an antidote is applied
Words with "Poison:" Ashures, Kon, Solir
Confuse
Distracts opponent Shades from NieR, temporarily pauses magic attacks
Words with " Confuse": Ashurir, Kones, Sol
MP Drain
Decreases Shade MP meters, lessening the frequency of their magic abilities
Words with "MP Drain": Ashurza, Konza, Solza
HP Drain
Decreases HP and makes opponents and Shades easier to defeat
Words with "HP Drain": Ashurira, Konira, Solira
Word | Status Effect | Stat Effect | Bindings |
Hoduloth | lvl 9 applied to all status effects |
Knockback Resistance +30% | Weapons/Magic/Martial Arts |
Ashur | Paralyze | Physical Defence +2% | Weapons/Magic/Martial Arts |
Ashurir | Confuse | Physical Defence +4% | Weapons/Magic/Martial Arts |
Ashures | Poison | Physical Defence +6% | Weapons/Magic/Martial Arts |
Ashurka | Weaken | Physical Defence +8% | Weapons/Magic/Martial Arts |
Ashurza | MP Drain | Physical Defence +10% | Weapons/Magic/Martial Arts |
Ashurira | HP Drain | Physical Defence + 2% | Weapons/Magic/Martial Arts |
Kon | Poison | Magic Defense +2% | Weapons/Magic/Martial Arts |
Konir | Paralyze | Magic Defense +4% | Weapons/Magic/Martial Arts |
Kones | Confuse | Magic Defense +6% | Weapons/Magic/Martial Arts |
Konka | Weaken | Magic Defense +8% | Weapons/Magic/Martial Arts |
Konza | MP Drain | Magic Defense +10% | Weapons/Magic/Martial Arts |
Konira | HP Drain | Magic Defense +12% | Weapons/Magic/Martial Arts |
Sol | Confuse | MP Recovery +2% | Weapons/Magic/Martial Arts |
Solir | Poison | MP Recovery +4% | Weapons/Magic/Martial Arts |
Soles | Paralyze | MP Recovery +6% | Weapons/Magic/Martial Arts |
Solka | Weaken | MP Recovery +8% | Weapons/Magic/Martial Arts |
Solza | MP Drain | MP Recovery +10% | Weapons/Magic/Martial Arts |
Solira | HP Drain | MP Recovery +12% | Weapons/Magic/Martial Arts |