Barren Temple 

 barren-temple-bridge-locations-world-nier-replicant-wiki-guide
Bosses Shahriyar
Related Locations

Desert
Facade

Barren Temple Location

The Barren Temple Map can be obtained from Fyra, just before entering the temple.

barren-temple-maps-locations-world-nier-replicant-wiki-guide

Barren Temple is accessed from Facade, north through the desert. The route to the temple will be blocked by a sandstorm until the time comes where NieR is tasked to enter to look for the prince. 

  

Barren Temple Information 

The Barren Temple is a sacred place, also bound by a number of rules like Facade. According to the rules, only royals can step foot in it, but this does not apply to NieR since he is a visitor. Each room in the temple also holds its own individual trials and prohibiting rules, such as "no jumping" or "no standing still," but they will be presented as a title that the player must make sense of themselves. 

Breaking the rules will result in being escorted out by the large temple stone cubes. When a player breaks the rules, the room will simply reset. Being hit by an orb will also result in a reset.

The objective of each room is to reach the light stone and break it while evading the orbs and still keeping to the rules. The last puzzle room is also infested with Shades and the final chamber will be protected by Shahriyar, a guardian built from the cubes of the temple. Each room and trial must be cleared before the force field is lifted to reach the bridge to the boss chamber. 


Examples of Prohibitions: 

  • Stationary Owl - No Standing still 
  • Leaping Rabbit -  No Jumping
  • Racing Wolf - No Running
  • Magic-Spewing Bat - No Magic
  • Time-Forgetting Monkey - Time-limited room
  • Protected Turtle - No Blocking
  • Blade-Wielding Tiger - No Attack
  • Evasive Mouse - No Evasive Roll

There will be a save point mailbox at the end of the long outdoor bridge through the large doors before the final boss chamber.

 

Players can find the following Enemies:

 

Barren Temple Quests & Major Events Walkthrough

Since NieR is the only visitor capable of entering the temple without breaking any rules, the Men of the Mask tasks NieR to fetch their missing prince. With the many rules set in place and Kainé's lack of patience, it's no surprise that she was unable to keep to the rules and is escorted out of the room leaving NieR and Grimoire Weiss to face the trials on their own. When the prince is first seen, he himself is escorted out of the room, assuming he also broke one of the many rules. 

The trip to the Barren Temple ends with the boss fight with Shahriyar, and they are rejoined by Kainé. 

Defeating the boss will release the prince and unite him with his initial objective- retrieving the Royal Mask. 

Quests

There will only be a few times NieR might need to return to the temple. Some side quests would task NieR to enter to clear out some bandits and Shades. 

 

Barren Temple Chambers & Rules

 

First Chamber

  • Leaping Rabbit: Jumping in this room is not permitted 


Get to the other side of the room without jumping. Push and pull the dark blocks to block out the path of the projectile orbs, and clear a path for NieR to reach the glowing block. Break the block to proceed. Enter through another set of unlocked doors. 

 

 

Second Chamber


This is where NieR will first see the Prince. It appears he has broken a rule of the room. One of the temple blocks will escort him out, and NieR will have to find him again. 

  • Stationary Owl: Standing still in this room is not permitted


Run through the room without stopping. Run in circles if you have to. Wait for the breaks in between projectiles. There will be an opening for NieR to run across. Break the glowing block. Continue through the next doors and jump down on the sinking block platforms to get to the next room. 

 

 

Third Chamber

  • Racing Wolf: No running
  • Magic-Spewing Bat: No magic


 This is where Kainé loses her patience and meets the same fate as the prince by breaking the rules. 

Slowly walk across the room, and clear the projectiles with either your block or melee attack. There will be openings to the projectiles as well in this room, and evade rolls are still permitted.

 

 

Fourth Chamber

  • Protected Turtle: No blocking or defending


The temple blocks can be moved around to block the projectile cannons, to clear a path to the other end.  It is also possible to run ahead of the start of the trial as soon as it starts before projectiles start emerging. Break the block to continue. 

 

 

Fifth Chamber

  • Magic-spewing Bat: No magic


Either hop on top of the blocks or wait for the openings from the projectiles and NieR will easily make it through to the glowing block. Projectiles also surround the glowing block, but the cannons do take a moment to pause. Wait for the opening and break the block. 

 

 

Sixth Chamber

  • Blade-Wielding Tiger: No melee attacks


This room will contain more than one glowing block to break this time. Use Dark Blast or Dark Lance to aim at the glowing blocks and destroys them. Proceed through the next doors. Cross through another set of sinking block platforms. The doors will lead you outside. 

 

 

Seventh Chamber 

  • Evasive Mouse: No evasive rolls permitted


This will be the final puzzle room, but this time it is filled with Shades. Clear the Shades without rolling to clear the room. A Large Shade will spawn after clearing the first set of Shades. Exit the chamber and turn to your left. Cross back to the other side on the second long bridge. Enter through the next set of doors and there will be a mailbox save point down the stairs. The next doors will contain a boss fight sequence. 

 

Shahriyar


This final room will reveal where the prince is. Shahriyar will stand in your way. Shahriyar is a guardian made up of the temple blocks. He takes up three different forms during his boss fight sequence. The goal is the same as the puzzle rooms. Aim for the glowing temple blocks and destroy them to progress. Use Dark Blast to shoot forward or Dark Lance so you have a crosshair for aiming when the blocks are not within range.

 

Barren Temple Notes & Trivia

  • The Barren Temple cubes are a reference to Drakengards Gargoyle Cubes 

 

 

Locations
Desert  ♦  Eastern Road  ♦  Emil's Manor  ♦  Facade  ♦  Forest of Myth  ♦  Junk Heap  ♦  King's Manor  ♦  Lost Shrine  ♦  Northern Plains  ♦  Seafront  ♦  Shadowlord's Castle  ♦  Southern Plains  ♦  The Aerie  ♦  Underground Laboratory  ♦  Village  ♦  Village Library



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    • Anonymous

      Look for 'Nier Replicant Temple of drifting sands remix grimoire noir edit' and listen to Barren temple soundtrack played on a calm church organ!

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